Shadow Assassin Tutorial: High-precision Commercial Project Process Film and Television Character Production

Shadow Assassin Tutorial: High-precision Commercial Project Process Film and Television Character Production

Shadow Assassin Tutorial High-precision Commercial Project Process Film and Television Character Production Resource Introduction:

"Shadow Assassin: High-Precision Commercial Project Process Film and Television Character Production" There are currently a lot of film and television portrait still-frame tutorials on the market, and the methods are all similar. But for beginners, when you really enter a company to work on a project and are given a 2D abstract original painting to produce, you will still find it difficult to adapt. Because what you are doing is not just making a still frame of a photo, but requires your own subjective creation to realize the content expressed in the original painting, so the overall difficulty is much higher. And the model needs to be submitted to the downstream link for binding animation. This will place considerable demands on the production specifications of the project.

Therefore, this set of teaching is no longer a still-frame case teaching, but a teaching that completely follows the commercial project process. This requirement will be strictly followed from modeling to material mapping. Help new employees to work on projects in a more standardized and efficient manner after joining the workforce.

Course knowledge points

Zbrush is combined with Maya to make models more efficient and standardized. Project Specifications for Learning Models

Explanation on the difficulties of making beautiful characters

Import the overall model into substance painter to make texture materials. And return to Maya to efficiently restore the material effect of SP with one click

Simple binding of the model and adjustment of pose

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