Geek Academy "Unity3D Engineer" Junior, Intermediate, Senior and Senior Engineer

Geek Academy "Unity3D Engineer" Junior, Intermediate, Senior and Senior Engineer

Course Catalog

├──01-Junior Unity3D Development Engineer

| ├──01-Unity3D latest news and installation

| | ├──01- Entering the world of Unity3D engineers

| | └──02-GDC 2015 Game Developers Conference and Unity 5.0 Introduction

| ├──02-Unity3D Basic Operations

| | ├──01-Unity3D window interface introduction

| | ├──02-Unity3D menu interface introduction

| | ├──03-Scene and scene roaming

| | ├──04-Hierarchy and scene construction

| | ├──05-Project and Resource Management

| | └──06-Inspector and game components

| ├──03-C# language basics

| | ├──01-Value Types in C#

| | ├──02-C# reference types

| | ├──03-Type conversion in C#

| | ├──04-Logical statements in C#

| | ├──05-C# collection types

| | ├──06-C#'s object-oriented features: encapsulation

| | ├──07-Inheritance of C#'s object-oriented features

| | └──08-Polymorphism of C#'s object-oriented features

| ├──04-Unity3D script development basics

| | ├──01-Introduction to uGUI system

| | ├──02-Introduction and use of Native2D system

| | ├──03-Rect Transform interface system layout

| | ├──04-UI Event Interface system event mechanism

| | ├──05-UI Element Visual components of the interface system (Part 1)

| | ├──06-Auto Layout Automatic layout of the interface system

| | └──07-UI Element Visual components of the interface system (Part 2)

| └──05-Interview questions for junior Unity3D development engineers

| | └──01-Unity3D Junior Engineer Interview Guide.mp4 37.47M

├──02-Intermediate Unity3D Development Engineer

| ├──01-Unity3D

| | ├──01-uGUI

| | ├──02-Introduction and use of Native2D system

| | ├──03-Rect Transform interface system layout

| | ├──04-UI Event Interface system event mechanism

| | ├──05-UI Element Visual components of the interface system (Part 1)

| | ├──06-UI Element Visual components of the interface system (Part 2)

| | ├──07-Auto Layout Automatic layout of the interface system

| | └──08-Selectable UI interface system control components

| ├──02-Unity3D Animation System

| | ├──01-Course preparation and animation system introduction

| | ├──02- Resource preparation and model import

| | ├──03-Animation View Animation Editing

| | ├──04-Animator Controller Introduction to animation controller

| | ├──05-Animator Transitions Animation settings and state transitions

| | ├──06-Animator Scripting Script control of animation control keys

| | ├──07-Animator Layers Animation controller layers

| | └──08-Application of Animator IK inverse dynamics

| ├──03-Unity3D Graphics Processing System

| | ├──01-Unity5.0 Shader System Introduction

| | └──02-Introduction to Unity5.0 rendering system

| ├──04-Unity3D Particle System

| | ├──01-Unity3D particle interface and creation

| | ├──02- Particle shape module and life cycle speed module

| | ├──03-Unity3D particle color and speed control method

| | └──04-Unity3D Particle rotation, external force and collision

| ├──05-Advanced features of C# language

| | ├──01-Exception handling mechanism of C#

| | ├──02-IO Operations in C#

| | ├──03-C# Indexer

| | ├──04-C# Delegation

| | ├──05-C# events

| | ├──06-Generics in C#

| | ├──07-Attributes of C#

| | ├──08-Reflection mechanism of C#

| | ├──09-C# preprocessing instructions

| | ├──10-Regular expressions in C#

| | ├──11-Anonymous functions in C#

| | ├──12-LINQ in C#

| | ├──13-C# extension method

| | └──14-C# Initializer

| └──06-Intermediate Unity3D Engineer Interview Questions

| | └──01-Unity3D Intermediate Engineer Interview Guide.mp4 42.70M

├──03-Senior Unity3D Development Engineer

| └──01-Unity3D extension plugin

| | ├──01-Photon Overview

| | ├──02-Photon Client Scripting

| | ├──03-Photon Communication Protocol

| | ├──04-Write your own Photon game server

| | ├──05-Photon Advanced (Part 1)

| | └──06-Photon Advanced (Part 2)

└──04-Senior Unity3D development engineer

| └──01-OpenGL ES

| | ├──01-OpenGL ES Overview

| | ├──02-OpenGL ES Development Basics

| | ├──03-OpenGL ES pipeline and driver

| | ├──04- A Preliminary Study of GLSL

| | ├──05-OpenGL Introduction to Shading Language

| | ├──06-OpenGL 3D Transformation

| | └──07-Combination of OpenGL transformations

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