80% of U.S. mobile users spend 3 apps on their mobile devices

80% of U.S. mobile users spend 3 apps on their mobile devices

[[150756]]

On September 28, market research company comScore released the latest report on US mobile user behavior last week. The report shows that US users are increasingly engaging in cross-platform activities. However, although desktop and mobile websites have a wider coverage of the population, apps attract the vast majority of user engagement.

Data shows that desktop Internet is not dead. User usage has continued to rise since 2013. However, this growth rate is slower than that of mobile Internet.

62% of all time spent consuming digital media now happens on mobile, with the majority of that time coming from apps. Recently, time spent on mobile apps has surpassed time spent on TV. In comparison, desktop has dropped from 49% to 38% since 2013.

It is worth noting that the time users spend on mobile devices is concentrated in applications, which has now reached 90%. However, compared with mobile websites, mobile applications attract fewer users. In other words, mobile websites cover more users, but mobile applications attract more user engagement.

Among mobile apps, Facebook leads in terms of both user coverage and user engagement. Among the top five apps in the United States, Facebook has two, while Google has three, namely YouTube, Search, and Google Play. Google Maps ranks sixth.

The limited number of apps used by users is due to a number of reasons, such as limited storage capacity on smartphones and small screen space. The report states that it is easier to attract users on desktop and mobile websites, but users of mobile apps are more meaningful. "Users spend 18 times more time in apps than mobile website visitors," comScore reported.

The report also pointed out that half of the time users spend on mobile apps is concentrated in the most frequently used apps, and about 80% of the time is concentrated in the three most frequently used apps. However, users use 25 apps per month.

Based on this data, it is clear that the time users spend with digital media is becoming increasingly concentrated in a few heavyweight apps. In addition, apps should be at the core of media strategies for brands, retailers and publishers. However, acquiring and retaining app users is becoming increasingly challenging.

<<:  Notes on changes from iOS 8 to iOS 9

>>:  Ruan Yifeng: Why is the memory address of the master boot record 0x7C00?

Recommend

Alipay launches “Pay Later” feature: buy first and pay the next day

[[347332]] Recently, Alipay quietly launched the ...

Vehicles brake by friction, what do ships brake by?

Braking devices are essential for the safe drivin...

How to increase the number of APP downloads from 0 to 3 million?

In April of this year, I was looking for product ...

Strategic approach to marketing to Generation Z!

In recent years, two-dimensional culture such as ...

National Safety Production Month丨What should we prepare for floods?

At present, many parts of my country have been hi...

China App Rankings in Q2 2016: The unstoppable dark horse and the unbeatable leader!

The freshly released “2016 Q2 China App Rankings”...

Game live streaming platform: Douyu, Huya competitive product analysis report

In this article, the author attempts to analyze t...

Exclusive in-depth exploration of oCPC optimization logic and breakthroughs

Optimizing oCPC is a necessary and likely long-te...