Dropbox engineers explained in an official blog post why the company abandoned the strategy of sharing code on iOS and Android and switched to using the native languages of each platform . Dropbox initially chose C++ when developing iOS and Android mobile apps. The idea behind it was to write the code once in C++ instead of writing it twice in Java and Objective C respectively. But now Dropbox has abandoned this strategy and switched to using Swift and Kotlin, the languages of their respective platforms. The reason for this decision is that the hidden overhead of sharing code is actually very high, which is ultimately more expensive than writing the code twice. Dropbox said that to share code you need to maintain your own frameworks, libraries and development environment, solve the differences between different platforms, and it is becoming increasingly difficult to recruit and retain experienced C++ developers. These expenses ultimately make sharing code not as simple and cheaper as developing with the IDE of each platform. |
<<: Can India become an exciting battlefield for Apple's "PUBG"?
>>: Ten tips to speed up Android app building
As online advertising has developed to this day, ...
WeChat's business strategy has always been co...
According to foreign media reports, Apple's u...
That’s right, now you can play Breakout while you...
In the history of science and technology in our c...
If you are a startup and haven’t used user story ...
On October 12, Didi Autonomous Driving announced ...
Throughout the vast course of history, the confid...
After each activity, it is necessary to review th...
Produced by: Science Popularization China Author:...
Mini programs provide convenience for publicity a...
Before formally analyzing the traffic funnel mode...
According to foreign media reports, Apple is boos...
The annual college entrance examination is coming...