WebGL tutorial "WebGL Basics Practical Video" teaching

WebGL tutorial "WebGL Basics Practical Video" teaching

Training course video lecture content introduction:
Introduce WebGL technology from the basics, introduce the basic WebGL rendering pipeline, the functions and usage of various commonly used buffers, combine program examples to achieve a comprehensive explanation, focus on the three-dimensional theory, and explain in depth the three matrix transformations and one coordinate transformation in the three-dimensional theory, and explain the core technologies of WebGL one by one.


WebGL tutorial "WebGL Basics Practical Video" teaching course content directory:
01. Hello webgl-the first webgl program.mp4
02. Draw a triangle and analyze the program.mp4
03. Graphics card content allocation - use of vertex buffer (1).mp4
04. Graphics card content allocation - use of vertex buffer (2).mp4
05. Graphics card content allocation - use of index buffer.mp4
06. Shader analysis (1).mp4
07. Shader analysis (2).mp4
08. Introduction to projection - orthogonal projection (1).mp4
09. Introduction to projection - orthogonal projection (2).mp4
10. Introduction to basic graphic elements: point, line, and surface.mp4
11. Understanding the colorful world - Introduction to texture mapping (1).mp4
12. Understanding the colorful world - Introduction to texture mapping (2).mp4
13. Introduction to Point Sprite - Drawing floating points. (Applicable to texture mode).mp4
14. Introduction to Multi-Textures - Creating Floating Clouds.mp4
15. Perspective projection-enter the three-dimensional world.mp4
16. Learning the rendering pipeline, basic theory of drawing with GPU graphics card.mp4
17. Mathematical knowledge learning - three-dimensional vector.mp4
20. Learning of texture filtering, pasting the cube.mp4
21. Introduction to compressed texture formats.mp4
22. Keyboard control, control the rotation, scaling, and translation of three-dimensional objects - learning of model matrix.mp4
23. Learning of composite model transformation - in-depth understanding of model matrix.mp4
24. Mixed Learning - Transparent and Translucent Objects.mp4
25. FBO implementation - achieving picture-in-picture effect, i.e. offline rendering (1).mp4
26. FBO implementation - achieving picture-in-picture effect, i.e. offline rendering (2).mp4
27. Mouse Control Scene.mp4
29. Implementing __person camera control.mp4
30. Implementing __person camera control (2).mp4
31. Third Person Camera (1).mp4
32. Third Person Camera (2).mp4
33. Third-person camera - ray method - realize the conversion between screen and world coordinates.mp4
34. Lighting - Real 3D World, Parallel Light.mp4
35. Lighting - Real 3D World - Point Light Source.mp4
36. Lighting - Real 3D World - Highlights.mp4
37. Introduction to the model.mp4
39. Binary file operations.mp4
40. Loading and display of binary model files, as well as format definition.mp4
42. Implementation of the notice board 2-the slightest disturbance.mp4
43. Vertex State Buffer - VAO.mp4
44. Scene Management-Node.mp4
45. Scene Management - Bounding Box Calculation.mp4
46. ​​Scene Management - View Frustum Calculation - Invisible Culling.mp4
47. Drawing of sky box.mp4
48. Particle Effects-Explosion.mp4
50. Pure shader to achieve atomization effect.mp4
52. Principles of Skeleton Animation.mp4

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